How about practical answers to practical questions.
Now given that I class myself as an average proprietory home hobbyist playing with transient set track layouts my largest ever home layout had 19 points, 8 signals and had 6 trains on the track at any one time. This was an exception and 10 points is more the norm.
How many addresses would I need to have this all under DCC control?
Even with DCC it will be impossible for me to ever have more than 19 points and maybe a maximum of 10 trains somewhere on the layout.
OK I may have more than 10 locomotives but I would never go out and buy a chip for them all. I may have a pool of chips which I can move around depending on which locos I want to have a DCC play with.
So for somebody in my circumstances and assuming I had 10 loco chips max and liked the idea of sound, lights and smoke how much address capacity do I, and others like me, need?
There is absolutely no way I personally would chip 50 locos as that would leave 40 locos with chips standing idle and not earning their money. However for those happy to do this then fine. Not a problem.
Another question. Does a loco require more than one address reserved if sound and lights are fitted?
And I would like to consider return loops so does this feature use up address capacity?
Maybe somebody could provide a menu so that we could all see how many addresses you need for each feature of a model railway so that we could all do our own capacity count.
Happy modelling
Gary
Now given that I class myself as an average proprietory home hobbyist playing with transient set track layouts my largest ever home layout had 19 points, 8 signals and had 6 trains on the track at any one time. This was an exception and 10 points is more the norm.
How many addresses would I need to have this all under DCC control?

Even with DCC it will be impossible for me to ever have more than 19 points and maybe a maximum of 10 trains somewhere on the layout.
OK I may have more than 10 locomotives but I would never go out and buy a chip for them all. I may have a pool of chips which I can move around depending on which locos I want to have a DCC play with.
So for somebody in my circumstances and assuming I had 10 loco chips max and liked the idea of sound, lights and smoke how much address capacity do I, and others like me, need?

There is absolutely no way I personally would chip 50 locos as that would leave 40 locos with chips standing idle and not earning their money. However for those happy to do this then fine. Not a problem.
Another question. Does a loco require more than one address reserved if sound and lights are fitted?

And I would like to consider return loops so does this feature use up address capacity?

Maybe somebody could provide a menu so that we could all see how many addresses you need for each feature of a model railway so that we could all do our own capacity count.
Happy modelling
Gary