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RudyB
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229 Posts
Discussion Starter · #61 ·
Traincontroller 50: Change the Content of a Text Field With a Text Variable

Text in a text field can be dynamically updated, triggered by events that take place somewhere on the layout. We use a text-variable to accomplish this.

1. Create a global variable: Menu Windows > Explorer Window > Variables > right click > New Object > Variable
2. Create a text field on the switchboard and add the variable to it: type %V … TC will add [?]. Double click %V[?] and select the variable you want to display from the list.
3. In any element that can contain Operations (push button, switch, flagman, sensor, signal, schedule start or -finish) add: Control Flow Operations > Access to Variable > change > select your variable > =(Assignment) > type the text you want to display.

TRAIN NAMES
If we'd want to display a train name, we can not use the train names that were given when the trains were created, these can not be accessed or be allocated to a variable. The video shows 2 options how we can work around this.

Link to the video.



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RudyB
Joined
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229 Posts
Discussion Starter · #62 ·
Traincontroller 51: New Switchboard Elements : Gates and Crossovers

Version 9 has a few new switchboard items available:

A: The space saving crossover. Formerly, to enable trains to switch between two parallel tracks, it took 4 junctions. With the new 'crossover' track elements it takes half the space. Each crossover has 2 decoder addresses to control the 2 turnouts inside it.

B: Gates. This element is used to control e.g. garage doors when combined with a DCC servo decoder. The element is placed on a route. It switches open automatic as soon as the route becomes active and closes again when the route is released.

C: Crossing gates. These elements are used to create a road crossing with automatic beams. The element is placed on a route. It can be dragged / enlarged to span multiple parallel tracks. The beams close fully automatic as soon as the route becomes active. They open again when all the tracks between the gates are free.

The control of the elements can further be enhanced by conditions or by operations inside other elements.

Link to the video

 

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RudyB
Joined
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229 Posts
Discussion Starter · #63 ·
Traincontroller 52 - New Engine Functions: Operations List & Short Distance Move

In the 'Functions' tab of the properties window of an engine we can define the functions that the digital decoder that is built into the engine supports. Often these are things like headlight, cabin light, shunt speed, or, in case of a sound decoder also several sounds that can be triggered independently.

With TC 9 it is possible to not only add decoder functions … also a list of operations can be created that will execute once the function button is pressed. The operations are similar to the ones we can use in the Operations tab of elements like switches, signals, flagman, etc.

One of the many possibilities this new option gives us is to play a sound that is stored on our computer. This way a sound decoder can be simulated, as far as horns and whistles and speaker messages are concerned.

Another new option in TC 9 is a Train Operation called Short Distance Move. With this operation a number of cm / inches can be specified and when activated the train will drive that distance at crawl speed. This can be handy for instance to move an engine just enough to couple onto wagons, or to move to a decoupler position on the track.

Link to the video.

 

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RudyB
Joined
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229 Posts
Discussion Starter · #64 ·
Traincontroller 53 - Speed profiling an engine with an external measurement device

TC9 has this new option to use a third party speed measurement device to do the measurements during the engine speed calibration process.

This way the time it takes to profile an engine is dramatically reduced. And besides that ... it is also fun.

If you do not own a speed measurement device, and if you do not intend to buy one ... it is rather easy to build your own. Instructions are included. Parts needed are just around € 6,-.

Follow this link to see the video and for a step by step instruction how you can build your own speed measurement device.



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RudyB
Joined
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229 Posts
Discussion Starter · #65 ·
Traincontroller 54 - Stations

Traincontroller 9 has the option to work with Stations. A Station is a collection of blocks that we allocate to it. Once Stations are defined several new options are available. The video shows three:
- A local Spontaneous-Run: the train will never run further away than one block from the station.
- Autotrain-by-Drag-and-Drop now has Station Icons: a random train will leave from the Departure Station and will drive to a random lane in the Destination Station.
- The number of trains in the Station is available for use in a Variable.

There is more that can be done, please refer to the chapter about Stations in the Traincontroller 9 User Manual.

Link to the video.



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