Part 2 - the Branch Terminus
A slightly easier layout than the Main line terminus.
I have assumed that there could be at least two trains active on the branch (two passenger or one passenger/one goods) - if the branch was 'One engine in steam' you could do away with everything except the signals for passenger trains (A,B,E,F) and rely on hand signals - but try modelling a signalman waving from his box....!
Signal Functions:
A - Home signal allowing trains to run in to the main platform
B - Home signal allowing trains into the other platform
C - Ground disc allowing movement into the goods shed headshunt
D - ditto allowing movement into the engine shed headshunt.
(There might need to be another disc or 'calling on' arms allowing a shunt movement into either platfom when occupied by a train, but it's not essential in my opinion and could easily be a hand-signalled move.)
E - Starter signal from main platform
F - Starter signal from the other platform
The unlabelled ground disc at the engine release crossover is to signal a loco across this, although on a branch line this could well be a crossover worked from a local ground frame and with no signals.
There are two ways of dealing with the sidings:
H - a 'Yellow' ground disc signal. Once a train is in the head-shunt it can move backwards and forwards past the signal at the horizontal 'Caution' position as it needs to for shunting the goods shed. When the loco/train needs to leave the head-shunt for the 'main' line, the crossover is operated and the disc moves to the clear position.
G1,G2 - 'Co-acting Ground Disc signals' - again once the loco or loco + vehicles is in the headshunt and 'locked in' by the crossover being normal, the two ground signals are cleared and shunting can go on as needed. For a train or loco to leave the siding, both are put to danger, the crossover reversed, and then only G2 cleared to signal the train to leave. Conversely if another loco arrives and needs to gain access to the loco shed, G1 and G2 are put to danger, thus stopping the shunting, the crossover reversed and the loco enters....
Trap points are not needed on the sidings as the crossovers perform this function.
So ends Part 2. Hopefully I will get part 3 posted tonight - but I've got to go out now.
Regards,
John